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DRAMAtical Murder: 5 Things The Anime Did Best (& 5 Things The Game Did Better)

DRAMAtical Murder is a BL visual novel centered around Aoba Seragaki, who initially lived a normal life in the Old Resident District of Midorijima. During the events of the game, Aoba can potentially learn more about his past, and also fall in love with one of five love interests along the way depending on which route he takes. There is also a twelve-episode anime adaptation of the game plus an OVA, where all five routes were combined.

RELATED: 10 Choice-Based Games That Will Break Your Heart

Though there is debate over whether the game or anime is better, it’s clear that both the game and its anime adaptation have their strong and weak points. From portraying specific character routes in more detail to better explaining backstories, the anime and the game both have their fair share of highlights.

10 The Game Portrayed Mink’s Route Better Overall

Mink’s route in the game was portrayed better than in the anime. This anime itself cut out or altered many aspects of Mink’s route from the game, including the moments where Mink assaulted Aoba and when he dealt with Aoba’s Sly Blue personality appearing. Additionally, Mink and Aoba did not have as much time to build up a relationship with each other in the anime compared to the games. The game did a much better job of explaining Mink’s backstory during his route, as well as his eventual development from being cruel to caring for Aoba.

9 The Anime Did A Better Job With Clear’s Route

The anime did the best job of portraying Clear’s route when all the routes were intertwined. Some even argue that Clear’s route was executed better in the anime than in the game itself. This is due to the anime having to condense all of the game’s routes into shorter narratives to fit all of them into thirteen episodes. This forced the anime to get to the heart of each route rather than involve too many side bits. Clear’s story in the game is already fairly well-paced, so the anime’s ability to condense it and still make it as understandable as playing through the game’s route was extremely impressive.

8 The Game Better Incorporated All The Side Characters

The anime incorporated many of the side characters involved in each of the love interest’s routes. However, the game put much more attention into using all the side characters where they were actually needed.

RELATED: 10 Anime Twist Villains No One Saw Coming

Since the anime condensed all of the main characters’ routes into one or two episodes each, this gave the side characters less time to shine when compared to the game. The exception to this was for side characters that had a bigger impact on the main story such as Tae, Mizuki, Trip, and Virus.

7 The Anime Explains Tae’s Backstory Better

Both the game and anime explained Tae’s role in Aoba’s life, as well as her past with working for Toue. However, whether her backstory was revealed in the game heavily relied on which route Aoba took when playing – some routes explained more, while others barely touched on it. Since the anime combined all of the game’s routes, it automatically needed to tell Tae’s story. This gave her depth that might be missing otherwise when playing some of the game’s routes.

6 The Game Gave More Depth To Mizuki

Though the anime depicted what Mizuki went through with being mind-controlled by Morphine, the game gave Mizuki more time to gradually develop. This also meant that the sudden change from Mizuki being his normal self to being brainwashed and controlled by Morphine felt less random than when watching the anime. Additionally, in the follow-up game, Re: Connect, it was discussed that Mizuki later recovered from the failed Scrap Aoba gave him during the events of the first game. The anime doesn’t follow up on Mizuki as much by the finale.

5 The Anime Better-Portrayed Tatsuo Toue’s Role As A Villain

Both the anime adaptation and the game suffered from Tatsuo Toue being an underwhelming final villain, but the anime did a slightly better job with him. It more cohesively explained all of Toue’s actions and motivations, and he was introduced earlier on in the anime than in the game.

RELATED: 10 Worst Final Villains In Anime, Ranked

Some fans wish that Toue’s demise was at Mink’s hands rather than him offing himself after losing to Ren and Aoba in a last game of Rhyme in the finale. However, they were satisfied that he was thoroughly defeated in the end rather than fleeing as he does in some routes of the game.

4 The Game Gave More Expansion On Trip And Virus

Trip and Virus were revealed late in both the game and the anime to be the leaders of the mysterious Morphine group. However, they didn’t get as much of a chance to shine in the anime.

In the game, one of the bad endings in Ren’s route resulted in Aoba being imprisoned by Trip and Virus as their personal slave for months on end, with no sign of when it would ever stop. It was also revealed that Trip and Virus were deeply obsessed with Aoba and kept his past abilities a secret from Toue by removing Aoba’s memories. In comparison, Trip and Virus’ bad ending is saved for the anime adaptation’s OVA, and their obsession with Aoba is hardly touched on in the main anime.

3 The Anime Gave More Opportunities For All Of The Main Characters To Work Together

In the game, there is a common route before the player (as Aoba) ends up taking one of the other routes depending on which choices he made during the common route. This often resulted in the player working with mainly one of out a few of Aoba’s love interests, and the latter half of the game therefore largely depended on which route the player chose.

RELATED: 10 Shonen Characters Who Would Make Good Shojo Love Interests

However, the anime’s route combining meant that the characters had more scenes where they worked together. For instance, everyone worked together to fight through Toue’s tower in the finale while Aoba confronted Toue himself. The increased group work in the anime led to the characters forming an odd but united friendship with each other.

2 The Game Expanded More On All Of The Characters’ Endings

The game made a point to expand on the characters’ endings more in each of their individual routes. The anime adaptation gave only a glimpse of what everyone was up to after finally defeating Toue, focusing instead on the game’s main story and doing little to follow up on what happened to the characters after Toue was defeated and Platinum Jail’s Oval Tower was destroyed. Aoba gave a bit of narration at the end, and nothing much more.

1 The Anime Gave Everyone A Happy Ending

No matter which route the player took in the game version, only one of the love interests would have a good ending – if the player got a good ending at all – but the anime gave everyone a happy ending. Mink got revenge for his lost village, Clear embraced his humanity, Ren accepted himself for who he was as part of Aoba, Sei died at Aoba’s hands as he wished for, Noiz learned to understand others, and Koujaku overcame his inner demons and let go of his past. The anime did compile all of the dark, bad endings into the separate OVA.

NEXT: 10 Anime You Didn’t Know Were Based on Video Games

DRAMAtical Murder was a choice-based game before it was an anime. Here are the pros and cons of each version.

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Justice League Shows Why Hall of Justice Not DC's Best Superhero Base

WARNING: The following contains spoilers for Justice League #66 from DC Comics, on sale now.

The Hall of Justice is the current headquarters of the Justice League. Serving as the primary base for many of Earth’s greatest heroes, it’s normally seen as one of the chief landmarks of the DC Universe — which also puts a target on the building and anyone in it at any given time.

Luckily, some allies of the League have plans put in place in the Hall specifically designed for such emergencies. This includes the Hall of Justice’s “panic room,” which is used in Justice League #66 by Brian Michael Bendis, Phil Hester, Eric Gapstur, Trish Mulvihill, Hi-Fi and Josh Reed by John Constatine to save Naomi’s adopted parents in the middle of a dangerous fight.

RELATED: Green Arrow’s Greatest Test Is Leading Two of DC’s Most Powerful Teams

The Hall of Justice is one of the most important locations in the DC Universe. The base of operations for the Justice League and their assorted allies, the Hall symbolizes the might of the team and protects many of their most dangerous weapons and gear. However, it is not indestructible. Despite the best efforts of the team, the dangerous and powerful Synmar Utopica was able to blast towards Earth and attack the Hall of Justice. The assault is incredibly successful, bringing down entire chunks of the hall and severely damaging the building. The attack leaves the Hall largely in ruins.

Hippolyta is among the first heroes to pick herself back up after the assault and chases Synmar into the ruin — but there’s little she can do. While the rest of the League reenters the fray alongside her, Naomi rushes into the basement of the Hall of Justice. There she finds the mystical doors used by Justice League Dark largely undisturbed. When things got hairy, it turns out Constantine brought her parents into the Hall of Justice Panic Room — aka a portal directly to Doctor Fate’s Tower of Fate. Because the Tower of Fate is unmoored from the physical realm, it can serve as the perfect emergency housing for anyone stuck in the Hall of Justice during an emergency — while also potentially serving vice versa in case of attacks on the Tower of Fate.

RELATED: Justice League’s New Villain Has A Surprising Connection To Superman

Regardless of the damage done to the Hall, the Tower of Fate will remain an option to fall back on. While the connection between the two buildings had been previously established, it’s comforting to know that the Justice League — or at least Constantine — has a plan to get people into the Tower of Fate if they need to. Thanks to his quick thinking, Naomi’s parents are completely unharmed, despite the building nearly falling on top of them. Given the kind of threats that could endanger the Hall on a regular basis, it’s a good thing there’s some sort of plan to deal with threats like Synmar (who is strong enough to give Superman a run for his money in a fight), even if they’re just precautions to save innocent lives.

Having the Tower of Fate as a back-up base for the Justice League makes sense, given their increased cooperation with mystical heroes in recent heroes, and it could provide many of the protections that the largely technologically-centric Hall of Justice might not be designed with. It’s a great idea by the heroes, and one that could — and should — be utilized in future attacks on the Hall. However, it’s one that is also complicated by the status of the Tower of Fate — which has recently even been teased to be destroyed itself.

KEEP READING: Justice League: Who Is Checkmate’s Mysterious Daemon Rose?

The Hall of Justice has a direct link to another major location in the DC Universe — which serves as an ideal panic room for the DC heroes.

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Bloodborne: Orphan of Kos Boss Guide | CBR

The Orphan of Kos is considered one of the toughest bosses not just in Bloodborne but of any Soulslike game. The final boss of The Old Hunters DLC, he’s found at the end of the Fishing Hamlet in the Hunter’s Nightmare. This boss is considered the ultimate test for players, and even the best are likely to struggle for a long while, so don’t feel bad if you haven’t beaten him yet.

A humanoid child of a Great One named Kos, the Orphan met its end when a group of Hunters and Byrgenwerth scholars, led by Gehrman and Lady Maria, attacked a Fishing Hamlet, experimenting on the inhabitants and desecrating the Great One’s corpse. As punishment for their actions, a curse was placed upon those responsible, whereby, when they and their successors died, they were condemned to the Hunter’s Nightmare. Only by finding and killing the Orphan to reunite it with its mother can the Nightmare end and the blood-drunk hunters find peace.

Related: Bloodborne: How to Defeat Father Gascoigne

Unlike most other bosses, the Orphan of Kos has two phases. The first starts with him turning around and immediately attacking. The Orphan’s attacks are powerful, wild and unrelenting, using its sharpened placenta as a weapon, swinging it at you in several combos. These include a slash which you should dodge to the left, a plunge which requires you to dodge backwards, firing a blood-orb to be dodged sideways, a leaping slam in which you roll forward to get behind him and the yoyo-like placenta spin, which you need to dodge forward.

The second phase will begin after taking down half his health bar, when he transforms to seemingly grow wings, among other features. In addition to becoming far more aggressive, he gains new move sets that should be avoided by trying to stay at mid-range. These include blood-scatter shots that need to be dodged forward, a repeating swing that you need to dodge backward, a blood explosion in which to keep clear of the Orphan and calling down a lightning attack across most of the arena.

Related: Bloodborne: How to Defeat Lady Maria of the Astral Clocktower

Since the Orphan is a highly aggressive boss, players will need to also play aggressively. There won’t be very many chances to get hits in against this boss, so players could use a fast weapon and quickly close in to attack him after dodging his attacks. Using slow, heavy weapons is a viable strategy for those patient enough, but it requires excellent timing and luck. It’s possible to parry the Orphan in both phases, opening the way for a visceral attack, but this can be incredibly difficult due to his agility and erratic behavior. Unless you’re quick on the draw with a firearm, it might be best to use the Loch Shield to mitigate damage from attacks that are very hard to dodge. This shield can be found in a hard-to-reach location within the Research Hall.

While the Orphan has no clear exploits when fighting him, he is vulnerable to blood, fire and bolt-based attacks, so carrying around some fire paper or bolt paper can add a bit of extra damage when getting some hits in. When fighting him in his second phase, avoid the beach and fight him in the water as the terrain is more even. This is also useful for when he summons electricity by screeching, so try to keep away from the corpse of Kos in the center of the arena.

Related: Bloodborne: Every Ending, Explained

Overall, players will need to rely on all the skills they’ve built up over the course of the entire game and its DLC, but even this might not be enough for your first try. Don’t let this boss discourage you and keep trying, but if you’ve lost multiple attempts in a row, it might be best to take a break. Orphan of Kos is a truly punishing boss, and taking some time to clear your head after a few frustrating runs might be what you need to claim victory.

After defeating the Orphan, players will be rewarded with 60,000 Blood Echoes and the Kos Parasite trick weapon. However, to get the achievement and finish the DLC, return to the Great One corpse at the center and attack a dark shade standing there. This will show a cutscene where his spirit is freed, and the curse of the Nightmare is lifted. Returning to the Doll in the Hunter’s Dream afterward will lead to extra dialogue, confirming that Gehrman played a part in the atrocity and that it weighed heavily on his conscience.

Keep Reading: Bloodborne: Why Ludwig’s Holy Blade Is the Best Weapon for Hunting Beasts

The Orphan of Kos is a brutal challenge for even the most skilled players, but this foe must be vanquished to end Bloodborne's long nightmare.

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10 Anime About The Ups & Downs Of Married Life | CBR

Romance is one of the most popular genres across movies, television series, novels, and anime and manga. Falling in love is something that many people yearn for, or else want to watch bloom, and many iconic anime couples share heartwarming first meetings. Other times, couples start off on the wrong foot or have a disastrous beginning, but somehow manage to fall in love anyway.

RELATED: 10 Most Realistic Couples In Anime

Married couples in anime aren’t as popular as many would hope. However, there are many great series about anime couples and their married lives. These are usually slice-of-life anime, which depict the everyday routines of the characters. This also means that these couples experience mostly normal lives with incredible highs and heartbreaking lows, showing a more realistic side to married life.

10 An Ex-Yakuza Boss Learns To be A Househusband For His Corporate Wife (The Way Of The Househusband)

The Way Of The Househusband is an anime about a former yakuza boss who becomes a househusband. Tatsu, once known as the Legendary Immortal Dragon, left that life behind and no longer has anything to do with the yakuza — even if his mean-looking face suggests otherwise.

In this series, Tatsu does everything he can to make his wife’s life easier, as she’s an important and hardworking woman. He worries about making sure everything is perfect in their home and that there’s food on the table. He also struggles with choosing the right gifts and making his wife’s family less scared of him.

9 Hajime Tsunashi Is An Otaku With An Ordinary Wife Who Doesn’t Always Understand Her Husband (I Can’t Understand What My Husband Is Saying)

I Can’t Understand What My Husband Is Saying is a slice-of-life romance anime about an otaku, Hajime Tsunashi, who spends most of his life inside working on his blog. His wife, Kaoru, is a hard-working office assistant who’s quite normal in comparison — except for the fact that she’s a rowdy drunk.

They’re both quirky and unique in their own rights and work so well together. They do have their ups and downs, but always find a way to navigate through their struggles, even when Kaoru has a hard time understanding her husband’s otaku ways.

8 Nasa Yuzaki Meets His Wife When She Saves Him After A Truck Accident (Tonikawa: Over The Moon For You)

Tonikawa: Over The Moon For You is a cute romantic comedy shonen anime, the first season of which finished airing in the latter half of 2020. This anime is about Nasa Yuzaki, a young man who ranked first in the national mock exams. However, an unfortunate incident occurs in which he is struck by a truck and saved by a beautiful girl.

RELATED: 10 Best Anime Weddings, Ranked

He chases after her to ask her out and she accepts on the condition that they get married — and they do! The two have to adjust their lives and figure out how to be husband and wife while discovering who it is that they’ve married.

7 Suzu Urano Moves To Be With Her Husband During A Time Of War (In This Corner Of The World)

In This Corner Of The World is a historical drama seinen film that debuted in 2016. Its protagonist, Suzu Urano, is a kindhearted girl who’s always daydreaming. She lives in Hiroshima and enjoys helping out with her grandmother’s nori business. However, when she comes of age, she is wed to a young man that she doesn’t know.

Unfortunately, the move to be with him is difficult, as is living with his family and getting to know him. On top of this, she’s homesick and struggles with the war efforts that seem to be ever-growing.

6 Chisato Mizusawa Has Two Deep Secrets That Only Her Husband Knows (Love Is Like A Cocktail)

Love Is Like A Cocktail is a slice-of-life romantic comedy about Chisato Mizusawa and her husband, Sora. Chisato is an assistant manager who normally projects a calm and collected attitude and claims doesn’t like alcohol. However, it turns out that she secretly loves alcohol.

What’s more is she has an even bigger secret that no one knows about except for her husband: when drunk, Chisato has a cute and adorable personality. Sora takes care of his wife with a meal and a drink when she comes home from work, and the two share many hilariously fun moments.

5 An Elderly Man Proves That Love Doesn’t Die No Matter How Old You Become (Komatta Jii-San)

Komatta Jii-san is an incredibly adorable slice-of-life romantic comedy all about an elderly duo’s peaceful life. The older man goes on to prove that he still has his boyish charms despite his old age.

RELATED: 10 Classic Couples In Shojo Anime

He uses his sweet and charming nature to make his wife’s heart flutter like a hummingbird once more. He goes on to show his wife, and their viewers, that love doesn’t die no matter how old you are. Even though the episodes are very short, it’s well worth watching.

4 Ryo Has To Take A Wife He Doesn’t Want For A Secret Government Project (Final Approach)

Final Approach is a slice-of-life romantic comedy that finished airing in 2004. This anime is about Ryo and his sister Akane, who lost their parents at a young age but are happy regardless. However, their lives are changed after a secret government project takes over Japan.

Due to the declining birth rate, people are forced to marry one another based on their compatibility and they have no choice in the matter. Shizuka is more than happy to be Ryo’s wife, even though he wants nothing to do with her. The two have to find a way to get through their ups and downs.

3 Tomoya Okazaki And Nagisa Furukawa Take A Bold Step And Deepen Their Bonds (Clannad: After Story)

Clannad: After Story takes place after the events of Clannad, which should be watched before checking out After Story. This slice-of-life romance finished airing in 2009 and follows Tomoya Okazaki and Nagisa Furukawa after they graduate from high school. The two decide to deepen their bond by getting married.

They have to confront their problems and the pitfalls of their new life together to figure out what their futures hold. On top of this, their lives are full of trials as they discover all the joy and sadness that comes with growing older.

2 Goh Saruwatari Is A Mecha Pilot Whose Wife Cares For His Old Love Interest (Marriage of God & Soul Godannar!!)

Marriage of God & Soul Godannar!! is a sci-fi romantic comedy that finished airing in 2003. This isn’t your typical marriage anime, as it’s a mecha series. However, it’s still amazing.

Goh Saruwatari, a mecha pilot, first met Anna Aoi while battling an alien force, and the two end up getting married. Things don’t go as smoothly as they’d hoped, though, and they have to deal with many issues. One of these issues is Goh’s former love interest, who Anna decides to take care of.

1 Nagasumi Michishio Discovers The Existence Of Mermaids And Has To Marry One Or Be Killed (My Bride Is A Mermaid)

Similar to Marriage of God & Soul Godannar!!, My Bride Is A Mermaid is a supernatural romantic comedy shonen that finished airing in 2007. In this anime, Nagasumi Michishio, a high school student, is saved from drowning by a mysterious mermaid. Later that night, the girl appears to him and tells him her name, Sun Seto, and reveals that she’s a mermaid from a yakuza family.

Normally, humans who learn a mermaid’s name would be killed, but to prevent this, the two families decide that Sun and Nagasumi should get married — and they do. The two have to figure out their new lives together while keeping their relationship a secret and discovering one another.

NEXT: 10 Best Anime Couples From 2020, Ranked

Despite the popularity of romantic subplots, there aren't many anime that focus on everyday married life. These ten break the mold.

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10 Stupid Mistakes That DC Heroes Keep Making | CBR

In general, the heroes of the DC Universe are pretty smart. Aside from the definitive geniuses like Mister Terrific and Ray Palmer, even the heroes with average intelligence have learned a whole lot during their time fighting all forms of evil. Still, for all the brains these heroes have, they tend to make the same mistakes over and over again.

RELATED: 10 Ways Batman Has Changed Over The Years (For Better Or Worse)

Some of these mistakes are a little hard to get around, so it’s kind of understandable why the heroes keep doing them— but others are so foreseeable that it is pretty embarrassing that the heroes haven’t found solutions for them yet. Maybe some of the heroes are too busy dealing with the latest Crisis-level event or alien invasion to really sit down and think these problems out, but that doesn’t excuse all of them.

10 Trusting Lex Luthor

In general, superheroes are a trusting group. These are people who, for the most part, want to see the best in everyone, and that is a commendable trait to have. But when even the most pessimistic and paranoid of them keeps thinking that they can work with someone as evil as Lex Luthor, it’s time to reassess a few things.

Luthor is constantly doing evil things and then quickly switching to being a hero when things get really bad, and Superman and the other heroes always let him slide. This is a guy who has committed a number of murders— and been caught doing them— but still he is welcomed to join the Justice League, only to later stab the heroes in the back yet again.

9 Trusting Batman

While it is Luthor’s nature to do evil stuff, Batman is a totally different animal. On multiple occasions, the Dark Knight has been caught by his allies doing things that are not great. First, he created files on how to defeat every hero in the DCU, and after those files were used by Ra’s al Ghul to destroy the Justice League. The heroes were upset but soon forgave their cowled friend.

RELATED: 10 DC Villains Who Picked The Wrong Hero

Learning nothing from that, Batman then went on to create Brother Eye, a satellite system that spied on the heroes of the DCU and nearly got them all killed. Again, they forgave him. Even now, they all know that Batman spends his free time figuring out how to kill them, but the heroes still work with him. At some point, it’s on them, not him.

8 Messing With Time

Time is a fragile thing in the DC Universe, and every hero knows it, but that doesn’t stop many of them from traveling through the timestream and messing things up. Flash is the best-known hero to do this, as seen in Flashpoint, but he is far from the only one.

Booster Gold traveled to the present from the 25th century so he could become famous and recently messed with time so that Batman could see what his life would have been like if his parents never died. Armageddon 2001 was all about a hero from the future coming back in time to stop a horrific event, only to actually cause worse things to happen. Heroes need to stay in their own time period.

7 Thinking Regular People Can Guard Supervillains

Super-criminals are great at two things: Getting beat up by superheroes, and breaking out of prisons. Be it Arkham or Iron Heights, there’s no doubt that the vilest people locked up in those buildings will be free well before they should be.

One big reason for this is because the people who guard the evil prisoners are regular men and women who are little more than entry-level security guards. How are such people supposed to stop Reverse-Flash or Parasite from breaking out? The heroes need to stop leaving incarceration to regular humans and start using superpowered prison guards.

6 Letting People Know Where Their Bases Are

The Teen Titans live in a giant tower shaped like a ‘T’ in San Francisco. The Justice League invite people to the Hall of Justice for hourly tours while they have their meetings inside. The Justice Society meet up in a well-known brownstone in New York.

Not surprisingly, these places are often attacked by villains. Telling your enemies where it is you go to relax and strategize is not a great idea unless you want them to come and attack you. Superheroes would be better off keeping their bases out of the public eye.

5 Keeping Secrets From The World

While superheroes should keep the locations of their bases secret from the general public, there are some things they should be more open about. The world is just now learning about the multiverse, which seems like something that should be well known to the average person. And that’s just the tip of knowledge that heroes keep to themselves.

RELATED: 10 Times Superman Proved That He Was The Strongest Justice League Member

The technology heroes like Atom and Batman use could change the world for the better. Things like hunger and energy scarcity could be overcome in a night if the heroes used their tech for more than just beating up the Injustice League again.

4 Ignoring The Biggest Problems

The heroes of the DCU could bring an end to most of the things that cause pain to mankind without even overstepping their own lines. Through the companies owned by Batman, Mister Terrific, and Blue Beetle, things like homelessness and hunger could vanish. Magic-powered heroes could put an end to the danger of climate change with little thought.

The jumps in technology and human resources are endless if the heroes took more of a part in everyday lives. Perhaps readers are about to see that with the creation of the United Planets and the new Tom Taylor and John Timms series Superman: Son of Kal-El, but only time will tell.

3 Bringing Kids Into The Action

Quite a few heroes should be brought up on child endangerment abuses for the number of sidekicks and teen heroes they have let run around and get killed. How many times does a Robin have to be seriously injured or killed in action before everyone agrees that Batman shouldn’t have teenagers fighting Two-Face?

These are people who are too young to get drive alone at night, but none of the heroes have any issue with them fighting demons and monsters at two in the morning when they should be sleeping before the big history exam they have the following morning.

2 Infighting Leads To Bigger Problems

While the fighting between the heroes of the DCU has never been as bad as it is for the Marvel Universe, it has come up from time to time and led to some serious problems. Much of what happened during Infinite Crisis could have been prevented if the big heroes of the DCU hadn’t been angry with one another at the time. The Flash Family’s inner squabbling has led to a number of problems for Central City— and the superhero community in general— in recent years.

RELATED: 10 Justice League Members Who Deserve Solo Books

If the heroes of the DCU learned to better communicate with each other, and use that communication not to just talk about supervillains and alien invasions but personal issues as well, the world would be better off.

1 Leaving Amanda Waller Completely Unchecked

Amanda Waller is a government agent who spends her time implanting bombs in the bodies of criminals and forcing them to do her bidding. Now, while the people she does this to are murderers and psychotic madmen, they still have rights guaranteed by the laws of the United States, and Waller is breaking a great number of them.

Many, if not all, of the heroes of the DCU know all about Waller’s Suicide Squad and they do nothing about it. Even now, when Waller has Superboy running around as a member of Taskforce X and is breaking criminals out of Arkham, none of the heroes see a need to shut it all down and bring her crimes to light.

NEXT: 10 Most Terrifying Justice League Villains

The heroes of DC comics may generally be considered an intelligent bunch, but they sure can't seem to stop making some very obvious errors.

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James Gunn Decries Martin Scorsese's 'Awful Cynical' Marvel Film Criticism

In a recent interview on the Happy Sad Podcast with Josh Horowitz, The Suicide Squad director James Gunn was asked by Horowitz about Martin Scorsese’s famous criticism of superheroes from back in 2019, as Gunn has a unique insight into superhero films having now directed a superhero film for Marvel, DC and as an independent production, as well (it is worth noting that this discussion about Scorsese took up less than a minute of a nearly hour long interview).

Gunn noted that he felt Scorsese’s criticisms came across as cynical, considering that his comments coincided with the promotion of a new film, but beyond that, Gunn agreed with a lot of Scorsese’s feelings about blockbuster films.

RELATED: Zack Snyder Hopes Martin Scorsese’s Superhero Critiques Don’t Include His Films

Scorsese’s now-infamous comments were made back in 2019 while the Academy Award-winning director was promoting his then-new project, The Irishman. When asked about superhero films, Scorsese replied, “I don’t see them. I tried, you know? But that’s not cinema. Honestly, the closest I can think of them, as well made as they are, with actors doing the best they can under the circumstances, is theme parks. It isn’t the cinema of human beings trying to convey emotional, psychological experiences to another human being.”

Gunn believed that the comments were mostly just a way to get attention, telling Horowitz, “I just think it seems awful cynical that he would keep coming out against Marvel and then that is the only thing that would get him press for his movie. So he just kept coming out against Marvel so that he could get press for his movie. He’s creating his movie in the shadow of the Marvel films, and so he uses that to get attention for something he wasn’t getting as much attention as he wanted for it.”

RELATED: Martin Scorsese Is Right: Streaming Services ARE Devaluing Cinema as Mere ‘Content’

However, Gunn did agree with some of Scorsese’s criticisms, explaining, “He’s one of the greatest filmmakers who’s ever existed. I love his movies. I can watch his movies with no problem. And he said a lot of things I agree with. There are a lot of things that are true about what he said. There are a lot of heartless, soulless, spectacle films out there that don’t reflect what should be happening. I can’t tell you the amount of times I’ve talked to film directors before they went and made a big movie, and said, ‘Hey, we’re in this together, let’s do something different with these big movies. Let’s make them something different than everything that has come before them.’ And then see them cater to every single studio whim and be grossed out, frankly.”

Gunn’s biggest problem was Scorsese labeling all superhero films under the same umbrella, which was naturally a bit “irritating” for a guy who has directed a number of superhero films. Maybe Scorsese will make an exception for The Suicide Squad some day!

KEEP READING: Avengers: Endgame Directors Respond to Scorsese: ‘Nobody Owns Cinema’

Source: The Playlist

The Suicide Squad director took issue with the timing of Scorsese's Marvel complaints, but noted he did agree with the iconic director on some points

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How Pokemon Local Acts Aids Japanese Tourism and Culture | CBR

Header image courtesy of Famitsu.

Pokemon is a global phenomenon, enjoying never-ending popularity ever since its debut in the 1990s. This acclaim extends across several mediums, with the Pokemon anime, video games, and trading card game all dominating their respective fields. However, Japan’s Pokemon Local Acts initiative shows how the franchise’s popularity can help people in the real world, too.

Pokemon Local Acts reaches back to 2011 and the Great Northeastern Japan Earthquake. In the disaster’s aftermath, the Pokemon Company pitched in to help areas recover from the destruction, starting the Pokemon with You project which toured the country and ran various events to support and raise money for children affected by the disaster. This initiative slowly grew as the Pokemon Company teamed up with prefectures and cities to run other events to aid tourism and entertain the local citizens. In April 2018, these factors were all combined to create Pokemon Local Acts.

RELATED: Japanese Government Appoints a Vaporeon as Its Water Ambassador

The Pokemon Local Acts project sees the Pokemon Company join forces with each prefecture in Japan. Each region is assigned an Ambassadorial Pokemon that has some thematic link to the area. For instance, Kagawa prefecture has a Slowpoke because Slowpoke’s Japanese name, Yadon, sounds similar to Udon, the noodle Kagawa is famous for. Fukushima has a Chansey because it brings happiness, and Fuku translates to luck. Iwate has a Geodude — literally a rock with arms — because the prefecture name translates to rock-palm. Tottori, a region known for its sand dunes, is fittingly represented by a Sandshrew and Alolan Sandshrew.

Each prefecture works with the Pokemon Company to think about what makes the area unique and attractive to tourists, drawing from its history, culture and popular products. Then the Ambassadorial Pokemon are used as the face for special events that attract tourists and show them the best things the area has to offer. Pokemon Local Acts also hires local craftspeople and uses regional traditions to create unique Pokemon-themed products exclusive to that area. This includes everything from Slowpoke Udon noodles and pre-packaged curry udon kits for Kagawa to sand sculptures made from the Tottori sand dunes.

RELATED: How Pokémon Black & White Finally Let Team Rocket Be GREAT Villains

Another big part of Pokemon Local Acts is Poke Lids: specially-themed Utility Hole covers that feature many different Pokemon engaging in activities or posing in locations that draw attention to the area’s specialties. These Poke Lids are also made into PokéStops on the popular Pokemon Go app, turning the lids into a unique walking tour that guides visitors around an area’s most famous and culturally significant locations, all while giving them the chance to sample local goods. There are 193 Poke Lids scattered around Japan, and many areas are still waiting to get theirs, meaning there will be well over 200 before this part of the project concludes.

A crucial element to Pokemon Local Acts is creating events and products that appeal to tourists without being gimmicky and off-putting to those who live in the area, or in a way that has the Pokemon take away from the region’s unique culture. However, this is avoided by research and close cooperation with the locals, and letting each prefecture take the lead so that its best elements are on display for the world to see.

Pokemon Local Acts shows how pop culture can be used as a force for good in the world. The project has helped attract many tourists to Japan while educating them about each region’s history and culture. The immense respect the Pokemon Company has for each area it works with is a fantastic example for other countries, showing how media can help local economies in a way that aids both parties in a fair and just manner.

KEEP READING: Pokémon: Why Serena Will Never Return To The Series

By aiding both Japan's tourism and local prefectures, the Pokemon Local Acts project shows how pop culture can help make the world a better place.

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Icon and Rocket: Season One #1 Comic Review | CBR

Hot on the heels of Static: Season One, the Milestone comeback continues with a slightly revamped origin story for Icon and Rocket. Written by Reginald Hudlin, with artwork by Doug Braithwaite, colors by Brad Anderson, and lettering by AndWorld Design, Icon and Rocket: Season One #1 relaunches Milestone’s groundbreaking series. The original Icon was one of the all-time greatest runs of superhero comics, deftly dealing with issues of race in America, teen pregnancy, and the intersection of class and culture in the media. Where Milestone’s reboot of Static played with the titular character’s origin story, Icon and Rocket’s new series is more faithful to the original; however, the creative team’s subtle changes are even more intriguing.

Long ago, an alien creature crash-landed on Earth in 19th century Georgia. This alien then adopted the name Augustus Freeman and tried to use his great powers for good, but, he eventually faded into the edges of society, discouraged by his inability to meaningfully change the world. When Freeman meets a young woman named Raquel in the modern-day — who he caught breaking into his home in a misguided attempt to impress her boyfriend — she convinces him to try again. She sees the potential for his powers to make a difference in her community and to inspire others, even if he does not believe there is much hope left.

RELATED: Icon & Rocket Season One: Hudlin, Chills, & Braithwaite Tease a Decades-Spanning Story for Milestone’s New Era

In the original series, one of the defining features of the superhero pair was their clashing political views. In 21st century America, Hudlin and the Milestone team have reevaluated the impact of Icon’s right-leaning views that are often harmful, particularly in Black communities. Augustus’ reticence to use his powers to serve his community is thus less economically motivated and more rooted in a jaded opinion of America and its systemic failures to support marginalized communities. These shifts are subtly presented in Icon and Rocket: Season 1 #1, but indicate a modernized approach to the Superman archetype — a man who needs the optimistic worldview of the next generation to pull him out of apathy. Otherwise, most of the major story beats are a straight retelling of the original Icon #1 by Dwayne McDuffie, a testament to the timelessness of that original setup.

Overall, Hudlin’s script is tight. Hudlin packs in a lot of character setup and background information while still keeping the story moving through narratives told in the past and present. The book’s final moment feels earned with both characters coming to the decision in a way that readers can understand — thanks, in part, to the story’s fluid structure.

RELATED: Other History of the DC Universe’s John Ridley Discusses His Eisner-Nominated Series & Thunder’s Importance

Braithwaite’s art effectively depicts subtle nuances to the story’s characters. His characters move and emote in naturalistic ways. Without Braithwaite’s convincingly conveying the complicated feelings of these characters, the conversation-heavy book could have come off as wooden or boring. Instead, Braithwaite’s characters and layouts keep the book dynamic and emotionally engaging. The naturalistic approach helps this first issue exist in a space that evokes the real world, which feels like the right choice for the heavy material and themes in the book.

Brad Anderson’s strong coloring sets the issue’s dour mood and illustrates Augustus’ hopeless state through the use of deep, dark shadows. In the final panel of the issue, Raquel appears to be shining a light on the very same darkness that Augustus has called home for so long. The letter work from AndWorld Design is masterful, never allowing the heavy dialogue to overpower the artwork or become too convoluted across the page.

A strong debut issue with a familiar setup, Icon and Rocket Season One‘s debut issue is a welcomed return for Milestone’s groundbreaking heroes. This issue’s subtle changes to characterization and worldview are an intriguing twist on the original Icon. Fans looking to discover (or rediscover) this Milestone hero are in for an excellent first issue that sets up a series with an assured and clear point of view.

KEEP READING: STATIC SHOCK: How to Start Reading Milestone’s Hero

The groundbreaking Milestone series returns with a familiar but confident reintroduction to its heroes in Icon and Rocket: Season One #1.

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Lucifer Gets a Devilish Final Season Poster | CBR

The sixth and final season of Lucifer has a new poster, featuring a fiery homage to the title character’s hellish heritage.

The official poster for the Netflix series was shared by TVLine and bears the slogan, “All bad things must come to an end” under the flaming title logo. Lucifer himself, played by Tom Ellis, is at the center seated in a leather chair, with Lauren German’s Chloe Decker standing behind him. In spite of the background of the image suggesting Hell, these poses may be a reference to the new roles that the two lead characters have taken on: Lucifer is now God, and Chloe is his consultant…and possibly the proverbial “power behind the throne.”

RELATED: Lucifer’s Final Season Brings Back a Key Character From a Very Early Episode

The rest of the main cast is also present in the poster: D.B. Woodside as Lucifer’s brother, the angel Amenadiel; Lesley-Ann Brandt as the demon with a soul, Mazikeen; Rachael Harris as psychiatrist Linda Martin, and Aimee Garcia as forensic scientist Ella Lopez. Notably, Kevin Alejandro’s Dan Espinoza is shown with equal standing to the others, although his character was killed in Season 5.

RELATED: Lucifer Star Tom Ellis Shares an Aerial Stunt BTS Photo From Season 6

Based on the DC/Vertigo Comics character of the same name created by Neil Gaiman, Sam Kieth and Mike Dringenberg, Lucifer originally aired on Fox, which canceled the show after three seasons. Netflix revived Lucifer for Season 4, which premiered in 2019, and has kept the show since then. Season 5 was originally announced as the final one, though the show was ultimately renewed again and will close with Season 6.

Lucifer follows the Devil on a vacation from ruling Hell as he attempts to understand humanity and his place in it. The Season 5 finale brought some major changes for him and for the entire world when he took up the mantle of the universe’s ruler after it was vacated by his father, God. Even the genre of Lucifer will see a change, as Chloe has left her career as a detective, which was the basis of the procedural format that the show has used since its beginning.

The release date of Season 6, Sep. 10, was announced during Lucifer‘s Comic-Con@Home panel, along with a nostalgic look back at the past five seasons and a short clip that provided a peek at the ex-Devil’s new life.

KEEP READING: Lucifer’s Tom Ellis Would Accept a Superhero Role From Either Marvel or DC

Source: TVLine

With the sixth and final season of Lucifer on its way to Netflix, a new poster has been revealed showing the whole cast gathered in an inferno.

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Extreme Carnage Just Turned Lasher Into Marvel’s Most Tragic Symbiote

WARNING: The following contains major spoilers for Extreme Carnage: Lasher, on sale now from Marvel Comics.

Extreme Carnage has seen the titular villain make a gruesome return to the Marvel Universe after the events of King in Back. In a short time, the serial killer symbiote has clawed his way from the darkest depths to become a leading United States politician, Senator Kane. Along with his meteoric rise to the top, Carnage has worked his tendrils into the minds of his fellow symbiotes by way of the Hive, and so far there are few who have opposed him.

In fact, Carnage has already claimed several symbiotes as his own, and in doing so he has turned Lasher into one of the most tragic figures in the entire Marvel Universe in Extreme Carnage: Lasher by Clay McLeod Chapman, Chris Mooneyham, Danilo S. Beyruth, Marcio Menyz, Jim Campbell, and VC’s Clayton Cowles.

RELATED: Extreme Carnage Claims Another Ex-Symbiote Superhero Victim

While Andi Benton and Flash Thompson are caught in a desperate fight for survival against the Phage symbiote within Alchemax’s laboratory, a very different sort of story is playing out elsewhere. The Lasher symbiote found its way into a care facility, where it bonded with an elderly man suffering from dementia. With the sight of Senator Kane on the television comes a distinctive thrumming from somewhere deep within the symbiote Hive, Lasher succumbs to Carnage’s call and slaughters everyone it comes across in the care facility. Bodies line the halls as Lasher strikes gruesome blows against unsuspecting patients and staff, although it clearly does not want to.

Like the other Life Foundation symbiotes, Lasher was first introduced in 1993’s Venom: Lethal Protector #4 by David Michelinie and Ron Lim, after having been forcefully bred from Venom. From birth, Lasher’s life has consisted of one tragedy after another, from the murder of its first host to having to witness the bloodshed wrought by Carnage time and time again during their various conflicts. Still, all of that pales in comparison to the way in which its most recent host is manipulated.

Almost as soon as Carnage has wormed his way into the mind of William, the elderly man, it begins preying on him through his memories. Carnage takes the form of William’s wife Suze, who he had not been able to recall for years, and tempts him with the promise of returning all of his lost moments. No matter how hard Lasher tries to fight Carnage’s influence, William’s desires and subsequent acceptance of Carnage leaves the symbiote helpless to do anything other than watch as it cuts a bloody swathe through the innocent bystanders it passes on its way to Washington D.C.

Lasher keeps screaming in William’s mind that the figure before him is not his wife, that Carnage is only lying to him, but the old man refuses to listen to anything other than Carnage’s delusions. William’s memories bleed together with the real world around him and the massacre continues until Lasher arrives right where Carnage wanted him, and it is there that William’s long-dead corpse is left to rot while his mind continues on with its now tortured existence as a Codex within the symbiote Hive.

There is nothing hopeful about this chapter in Lasher’s story, much like there is no silver lining to be found in William’s. What there is, however, is a stark reminder of just how cruel and callous Carnage is at his core.

With any luck, Flash Thompson and his allies will be able to bring Carnage’s campaign of terror to an end before long. If not, there is no telling how many more unwitting conscripts he will add to his army by the time of their final confrontation.

KEEP READING: Extreme Carnage Brings Back the Only Marvel Genius Who Can Stop the Symbiotes

In Extreme Carnage, the sadistic symbiote has made one of it's brethren into one of Marvel's most tragic superhuman figures yet.